Ĭreative director Chris Metzen noted that to avoid the same failure that Titan became, their group had to rethink how Blizzard's more successful games had come about, ignoring the scale and business opportunity of the end result and instead understand what tools and skills they had already to build from. They also considered developing a tie-in to the Starcraft universe, focused around individual characters within that universe. This game would have featured several different character classes, upwards of fifty, which Kaplan thought would be difficult but remained a core concept of Crossroads. Among ideas tossed suggested by this time was Crossroads, an MMO set in an outpost in space that would have been a crossroads for many different alien species. The large Titan team of 140 members was broken up: 80 were permanently relocated to other divisions in Blizzard, twenty put on loan to other Blizzard projects, and the remaining 40 tasked to come up with a new project within six weeks, otherwise they would be assigned to other groups within Blizzard. Titan had been canceled internally by May 2013, though this wasn't publicly reported until 2014.
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We didn't find the passion." even after re-evaluating the project. Blizzard co-founder Michael Morhaime stated that with Titan, "We didn't find the fun. Overwatch director Jeff Kaplan said that Titan was a class-based shooter game, with each class having a core set of abilities that the player would expand upon via a skill tree progression these skills got more powerful the farther the player progressed, and Kaplan said that it ended up being "very cluttered and confused". 1.5 Post-release development and supportĭevelopment of Overwatch followed after the cancellation of the ambitious massively multiplayer online role-playing game Titan, a game that had been in development at Blizzard for seven years since around 2007.
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Blizzard has also made changes to make Overwatch more compatible for professional eSports, including support for its Overwatch League that started its first season in January 2018. Since release, the Overwatch developments continue to produce more content, released free for all, for the title, including new hero characters, maps, game modes, seasonal events, customization options for the characters, and external media such as digital comics and shorts to help support the narrative and character's backstories.
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The consequences of Titan 's cancellation also led into creating a narrative of an optimistic near-future setting for the game, taking place some decades after the formation of the peacekeeping Overwatch team, created in response to a robotic uprising known as the Omnic War. Many of Overwatch 's early assets were borrowed from Titan to obtain a proof-of-concept to greenlight further development. After most of the rest of the team was transferred to other projects, the remaining team members, led by director Jeff Kaplan, came up with the concept of a team-based shooter that borrowed elements from other online shooters like Team Fortress 2 and multiplayer online battle arenas.
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The development of Overwatch started in the fallout following Blizzard's decision to cancel continued development of the massively multiplayer online role-playing game Titan around 2013. Since release, Overwatch has been both critically and financially successful, with a player base of 35 million players as of October 2017. The game supports casual game modes as well as ranked competitive play. The game, while having several different play modes, generally features two teams of six players each, selecting pre-made heroes from the game's roster, to either attack or defend various objective points on the game's maps. Overwatch is a team-based first-person shooter developed by Blizzard Entertainment and released for Microsoft Windows, PlayStation 4, and Xbox One in May 2016.